25 JAN 2024 by ideonexus

 The Vertigo of a World Without Flaws

The exaltation of the crowds was not a response to the event of landing on the moon or of sending a man into space (this would be, rather, the fulfillment of an earlier dream), rather, we are dumbfounded by the perfection of the programming and the technical manipulation, by the immanent wonder of the programmed unfolding of events. Fascination with the maximal norm and the mastery of probability. Vertigo of the model, which unites with the model of death, but without fear or drive. Because i...
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22 OCT 2023 by ideonexus

 How Realities are Created

It was always my hope, in writing novels and stories which asked the question “What is reality?”, to someday get an answer. This was the hope of most of my readers, too. Years passed. I wrote over thirty novels and over a hundred stories, and still I could not figure out what was real. One day a girl college student in Canada asked me to define reality for her, for a paper she was writing for her philosophy class. She wanted a one-sentence answer. I thought about it and finally said, “R...
Folksonomies: reality
Folksonomies: reality
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23 SEP 2023 by ideonexus

 This is Real

This is real. Your eyes reading this text, your hands, your breath, the time of day, the place where you are reading this—these things are real. I’m real too. I am not an avatar, a set of preferences, or some smooth cognitive force; I’m lumpy and porous, I’m an animal, I hurt sometimes, and I’m different one day to the next. I hear, see, and smell things in a world where others also hear, see, and smell me. And it takes a break to remember that: a break to do nothing, to just listen...
Folksonomies: attention mindfulness
Folksonomies: attention mindfulness
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03 JAN 2023 by ideonexus

 Q'non as an AR Game

An alternate reality game begins when people notice rabbit holes little details they happen across in the course of everyday life that dont make sense, that seem like clues. Consider the game Why So Serious?, which was actually a marketing campaign for the 2008 Batman movie The Dark Knight. The game started when some fans at a comic book convention found dollar bills with the words why so serious?, and George Washington defaced to look like the Joker. Googling the phrase led to a websi...
Folksonomies: conspiracy rabbit hole
Folksonomies: conspiracy rabbit hole
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17 OCT 2021 by ideonexus

 Know Then Thyself

Know then thyself, presume not God to scan, The proper study of mankind is Man. Placed on this isthmus of a middle state, A being darkly wise and rudely great: With too much knowledge for the Sceptic side, With too much weakness for the Stoics pride, He hangs between, in doubt to act or rest; In doubt to deem himself a God or Beast; In doubt his mind or body to prefer; Born but to die, and reasning but to err; Alike in ignorance, his reason such, Whether he thinks too little or too much; Ch...
Folksonomies: empiricism understanding
Folksonomies: empiricism understanding
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14 OCT 2021 by ideonexus

 Temple of Reason 2/2

At the foot of the mountain, pure water flowed from a spring, falling by various cascades; twelve men dressed as mountaineers, armed with pikes and with civic crowns on their heads, were hidden in caverns in the mountain; as the procession arrived, singing the last couplet of the Marseillaise, the mountaineers quietly came out of their caverns without fully revealing themselves, and when Aux armes, citoyens was sung, they ran to get axes to defend their retreat, posted themselves on differ...
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27 JAN 2021 by ideonexus

 Japanese Thumb Game

In this game, all players start by holding out both fists. One player starts the action by yelling 1, 2 (to get the other players ready) and then another number, which is his guess. Right after he yells 2 each player sticks up either 1 thumb, 2 thumbs, or no thumbs. The active player is trying to guess how many total thumbs (including his own) will be up. If he is wrong, the next player takes his turn. If he is right, he removes one of his hands from the game and takes another turn. The f...
Folksonomies: games
Folksonomies: games
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19 DEC 2020 by ideonexus

 Chess as Recursive Evaluative Hunting

In chess, concentration usually unfolds in quick succession through perceiving, desiring and searching. But its recursive, so I often find something I didnt expect in a way that leads me to see my position differently and want something else from it. My perception is pre-patterned through years of experience, so I dont see one square or piece at a time. Instead, I see the whole position as a situation featuring relationships between pieces in familiar strategic contexts; a castled king, a ...
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09 NOV 2019 by ideonexus

 Variable Ratio Schedule for Getting Kids Addicted to Boar...

In light of the above, heres a solid Variable Ratio Schedule for playing board games with your kid: the first time you play a particular game, let the kid win. thereafter, let the kid winsomeof the time. 60% of the time is good to start (you can dial it down slowly as the kid improves if you want). make the sequence of wins and losses as random as possible. critically, make the outcome as close as you can every time, especially when the kid loses. She should always feel like shebarelylo...
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10 MAR 2019 by ideonexus

 AI Can't Tell You Why It Did Something

The problem comes when the database and the engine go from )ach to oracle. It happens quite often that I will ask one of the students about a move from one of their games, and why he made it. If the move comes early on, the answer is almost always, "Because that's the nain line." That is, that's the theoretical move in the database, likely 5layed by many Grandmasters before. Sometimes the move isn't thery, but the student prepared it with the help of an engine, so the anwer is similar: "It's ...
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